About

Learn more about me

Game Developer, Software Engineer & Computer Graphics Expert

Skills

C/C++

C#

Python

Lua

Unreal Engine

Unity

OpenGL

Vulkan

Shader Development

Virtual Reality

Augmented Reality

Git

Full Stack Development

Scrum/Agile

Linux

Project Management

Resume

Check My Resume

Professional Experience

Technical Director, Lead Programmer & Producer

06.2021 - Exp. 12.2023

Farbspiel Interactive GmbH & Co. KG, Cologne, Germany

  • Design and implementation of technical toolset, stack and infrastructure
  • Implementation of code review process and quality assurance
  • Design and implementation of CI/CD pipeline including automated testing suite
  • Performance optimization
  • Technical design and implementation of modularized and scalable gameplay and general system
  • Unreal Engine (Blueprint and C++)
  • Management of engineering team
  • Since Jan. 2023 support of production and project management
  • Since Jul. 2023 lead of production and project management to ensure finalizing project on time

Lecturer

10.2021 - present

Macromedia University of Applied Science, Cologne, Germany

  • Organization and deliver lectures for ”Game Engines” and ”Software Project”
  • Project management for student projects in ”Game Engines” lecture

Gameplay Programmer

02.2020 - 06.2021

Rivers and Wine Studio GmbH, Cologne, Germany

  • Design and implementation of gameplay systems
  • Unreal Engine (Blueprint and C++)
  • Modularization of existing code base
  • Implementation of coding standards and code review process
  • Design and implementation of CI/CD pipeline with automated test suite
  • Optimization of tech-art related aspects of the game

Backend Software Engineer

07.2020 - 12.2020

aifora GmbH, Dusseldorf, Germany & remote

  • Support for aifora’s engineering team in improving their microservice-based retail automation application
  • Implementation of a robust and scalable backend solution

Software Engineer

11.2018 - 02.2020

Extality, Cologne, Germany

  • End-to-end development in Unity and Unreal Engine
  • Release/delivery of multiple Virtual Reality, Augmented Reality and Mixed Reality apps for clients
  • Implementation of internal projects
  • Project management
  • Software prototyping
  • Modularization and maintaining of software stack
  • Development of coding conventions

Research Assistant

08.2014 - 10.2018

Computer Graphics and Multimedia Systems Group, University of Siegen, Germany

  • Research project and development of simulation methods for Time-of-Flight sensors
  • Collaboration with industrial partner
  • Utilizing computer graphics methods for physically accurate and efficient simulation
  • Development of scenarios, scenes and data for quantitative evaluation and comparison of Time-of-Flight related algorithms
  • Publishing of results in research papers
  • Delegating task to student research assistants
  • Lectures, tutorials and teaching of students in Computer Graphics courses
  • Organization and overseeing of Computer Graphics Practical Training

Software Engineer

01.2013 - 08.2014

LOKISA Smart Energy GmbH, Mechernich, Germany

  • Development of smart energy manager for photovoltaic system
  • Low-level control software development in C++ on Raspberry Pi and pironex piA models and similar single-board computers
  • Development and maintaining of libraries
  • Customization of underlying Linux system
  • Implementation of 3D rendering tools for internal planning purposes
  • Scrum framework

Student Research Assistant

10.2012 - 12.2012

Computer Graphics Group, RWTH Aachen University

  • Creating and maintaining database with facial animations
  • Implementation of improvements for facial animation tools

Education

Diploma in Computer Science (Dipl.-Inform.)

10.2005-10.2012

RWTH Aachen University, Germany

  • Major subject: Computer Graphics and Multimedia
  • Minor subject: Mathematics
  • Title of thesis: Computing Data Driven Facial Animations from Sparse Keyframes

Services

My Services

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Portfolio

My Works

  • All
  • Game Development
  • VR/AR/XR
  • Software Engineering
  • Teaching
  • Research

Belonging

Technical Director, Lead Programmer, Producer

Upside Drown

Gameplay Programmer, System Programmer, Technical Art

Extality - Enterprise VR/AR

Software Engineer

Game Engines Course, Macromedia University

Lecturer, Project Manager

Stock Automation

Backend Software Engineer

Time-of-Flight Sensor Simulation and Evaluation

Research Assistant at University of Siegen

Smart Energy Meter

Software Engineer

Computing Data Driven Facial Animations from Sparse Keyframes

Diploma Thesis

Contact

Contact Me

My Location

Cologne, Germany

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